![]() ![]() I would love to play a regular on a video game. “It’s a dream and this is a spin-off of that. “Actors would die to be the voice for a character on an animated film or TV show,” said Thomason. It’s panning and moving around, just like it would on a film or TV show.”īringing all aspects of a virtual character to life stuck with actress Marsha Thomason (“White Collar”), who makes her video game debut as Diana Burnwood in Hitman: Absolution. ![]() “This adds another layer of believability on top of the performances, because our camera in the game is not static. “We also have a mo-cap camera set-up in our studio, so we’re able to go back and capture a scene using a digital camera,” explained Blystad. While the actors were back working on film and TV projects, Blystad’s team was tweaking their performances, trimming scenes, and perfecting their virtual faces to create a cinematic experience. Once the acting was captured digitally, Blystad said his team had an insane amount of flexibility in working with the scenes inside the virtual set. “In that regard, performance capture is no different than any other ‘capture’ of the actor’s work, whether it be film, video, digital, or the consciousness of a live audience.” “Acting always reduces down to the same basic tenets: know your character and tell the truth,” said Carradine. Some scenes had as many as seven actors performing together in full motion-capture suits. He’s one of the characters that appears most throughout the story and has the most difficult scenes.”Ĭarradine, who stars in Universal Pictures’ Cowboys & Aliens this summer, was up for the challenge of performing in a video game. “He’s introduced at the very beginning of the game and then follows through the entire story, which is rather lengthy. “Blake Dexter is a pretty complex character,” said Blystad. The actors provided full performance capture for the game, which means when you see Keith Carradine’s villain Blake Dexter walking around in the game, the actor’s motions were captured digitally. Hitman: Absolution features a dozen Hollywood actors from film and television. To bring these characters to life, IO Interactive turned to Hollywood. ![]() They all have names, and they have all some kind of part to play in the story, so that they act as believable as possible is the most important thing for us. You get so close to the characters in this game. “There are similar things in games like GTA or these bigger sandbox games, but it’s on a much less granular level because we have a very strong focus on the abilities of the characters. ![]() “If you attack and enemy from any angle, than we’re able to have them fight back, or continue on in a normal state if you ignore them,” said Blystad. The gameplay revolves around player actions, and since there are many choices in every scenario, the AI had to be able to respond to any given situation at any given time. When it comes to the game’s features, we have a separate tech team and gameplay team that work together to ensure the new features work in the game.”īlystad said the artificial intelligence (AI) that is featured in Hitman: Absolution is something that has taken the most time to develop. “Every action is updating in real-time, which is a change from how we worked before. “Everything in the game now is based on real-time feedback within the game engine,” said Blystad. Blystad said the game engine was specifically built to create the different game features and additional qualities that the team needed for the gameplay experience. The new game is set in the United States and one of the first missions the studio is showing takes place in Chicago. IO Interactive developed the Glacier 2 engine to bring Hitman’s virtual world to life. The Game Awards returns in December with a brand new category Need a new multiplayer game? Try this 24-player mech shooter The Hitman trilogy is turning into one $70 collection this month ![]()
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